Entity nodes
Get Entity…
Section titled “Get Entity…”Expression
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Entity | Entity |
Outputs
| Name | Type | Description | Default |
|---|---|---|---|
| Enabled | boolean |
(optional) | |
| Location | Vector3 |
(optional) | |
| Rotation | Rotation |
(optional) | |
| Scale | Vector3 |
(optional) |
Get Material…
Section titled “Get Material…”Expression
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Mesh Entity | MeshEntity |
||
| Index | number |
The index of the material to get from the mesh entity. | 0 |
Outputs
| Name | Type | Description | Default |
|---|---|---|---|
| Emissive Color | Color |
(optional) | |
| Emissive Strength | number |
(optional) | |
| Emissive Texture | Texture |
(optional) | |
| Base Color | Color |
(optional) | |
| Base Color Texture | Texture |
(optional) | |
| Normal Intensity | number |
(optional) | |
| Normal Texture | Texture |
(optional) | |
| Metallic Factor | number |
(optional) | |
| Roughness Factor | number |
(optional) | |
| Metallic Roughness Texture | Texture |
(optional) | |
| Specular Factor | number |
(optional) | |
| Specular Texture | Texture |
(optional) | |
| Specular Color Factor | Color |
(optional) | |
| Specular Color Texture | Texture |
(optional) | |
| Sheen Color Factor | Color |
(optional) | |
| Sheen Color Texture | Texture |
(optional) | |
| Sheen Roughness Factor | number |
(optional) | |
| Sheen Roughness Texture | Texture |
(optional) | |
| Clearcoat Factor | number |
(optional) | |
| Clearcoat Texture | Texture |
(optional) | |
| Clearcoat Roughness Factor | number |
(optional) | |
| Clearcoat Roughness Texture | Texture |
(optional) | |
| Clearcoat Normal Intensity | number |
(optional) | |
| Clearcoat Normal Texture | Texture |
(optional) | |
| Transmission Factor | number |
(optional) | |
| Transmission Texture | Texture |
(optional) | |
| Thickness Factor | number |
(optional) | |
| Thickness Texture | Texture |
(optional) | |
| Attenuation Distance | number |
(optional) | |
| Attenuation Color | Color |
(optional) | |
| Index of Refraction (IOR) | number |
(optional) | |
| Alpha Cutoff | number |
(optional) |
Get Mesh Entity…
Section titled “Get Mesh Entity…”Expression
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Mesh Entity | MeshEntity |
Outputs
| Name | Type | Description | Default |
|---|---|---|---|
| Morph Weights | number[] |
Gets the morph weights (aka blend shapes, aka shape keys). (optional) |
Get Orthographic Camera…
Section titled “Get Orthographic Camera…”Expression
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Camera | OrthographicCamera |
Outputs
| Name | Type | Description | Default |
|---|---|---|---|
| X Mag | number |
(optional) | |
| Y Mag | number |
(optional) |
Get Perspective Camera…
Section titled “Get Perspective Camera…”Expression
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Camera | PerspectiveCamera |
Outputs
| Name | Type | Description | Default |
|---|---|---|---|
| FOV | number |
(optional) |
Set Entity…
Section titled “Set Entity…”Statement
Also searchable as: “Transform”, “Location”, “Rotation”, “Scale”, “Translation”, “Orientation”, “Size”, “Enabled”, “Visibility”, “Visible”, “Show”, “Hide”.
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Entity | Entity |
||
| Enabled | boolean |
(optional) | |
| Location | Vector3 |
(optional) | |
| Rotation | Rotation |
(optional) | |
| Scale | Vector3 |
(optional) | [1, 1, 1] |
Set Material…
Section titled “Set Material…”Statement
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Mesh Entity | MeshEntity |
||
| Index | number |
The index of the material to set on the mesh entity. | 0 |
| Emissive Color | Color |
(optional) | [0, 0, 0, 1] |
| Emissive Strength | number |
(optional) | 1 |
| Emissive Texture | Texture |
(optional) | |
| Base Color | Color |
(optional) | [1, 1, 1, 1] |
| Base Texture | Texture |
(optional) | |
| Normal Intensity | number |
(optional) | 1 |
| Normal Texture | Texture |
(optional) | |
| Metallic Factor | number |
(optional) | 1 |
| Roughness Factor | number |
(optional) | 1 |
| Metallic Roughness Texture | Texture |
(optional) | |
| Specular Factor | number |
(optional) | 1 |
| Specular Texture | Texture |
(optional) | |
| Specular Color Factor | Color |
(optional) | [1, 1, 1, 1] |
| Specular Color Texture | Texture |
(optional) | |
| Sheen Color Factor | Color |
(optional) | [1, 1, 1, 1] |
| Sheen Color Texture | Texture |
(optional) | |
| Sheen Roughness Factor | number |
(optional) | 1 |
| Sheen Roughness Texture | Texture |
(optional) | |
| Clearcoat Factor | number |
(optional) | 1 |
| Clearcoat Texture | Texture |
(optional) | |
| Clearcoat Roughness Factor | number |
(optional) | 1 |
| Clearcoat Roughness Texture | Texture |
(optional) | |
| Clearcoat Normal Intensity | number |
(optional) | 1 |
| Clearcoat Normal Texture | Texture |
(optional) | |
| Transmission Factor | number |
(optional) | 1 |
| Transmission Texture | Texture |
(optional) | |
| Thickness Factor | number |
(optional) | 0 |
| Thickness Texture | Texture |
(optional) | |
| Attenuation Distance | number |
(optional) | -1 |
| Attenuation Color | Color |
(optional) | [1, 1, 1, 1] |
| Index of Refraction (IOR) | number |
(optional) | 1.5 |
| Alpha Cutoff | number |
(optional) | 0.5 |
Set Mesh Entity…
Section titled “Set Mesh Entity…”Statement
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Mesh Entity | MeshEntity |
||
| Morph Weights | number[] |
Sets the morph weights (aka blend shapes, aka shape keys). (optional) |
Set Orthographic Camera…
Section titled “Set Orthographic Camera…”Statement
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Camera | OrthographicCamera |
||
| X Mag | number |
Sets the horizontal magnification for the orthographic camera. (optional) | 1 |
| Y Mag | number |
Sets the vertical magnification for the orthographic camera. (optional) | 1 |
Set Perspective Camera…
Section titled “Set Perspective Camera…”Statement
Also searchable as: “FoV”, “Field of View”.
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Camera | PerspectiveCamera |
||
| FOV | number |
Sets the field of view (in degrees) for the perspective camera. (optional) | 50 |

