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Event nodes

Event

Event that fires when the player clicks a button in the scene UI

Also searchable as: “OnButtonClick”, “Button Click”, “UI Button”.

Inputs

Name Type Description Default
Label string
Sort number 0

Event

Event that fires when the user clicks on something.

Also searchable as: “When Clicked”, “On Mouse Click”.

Inputs

Name Type Description Default
Entity MeshEntity

Event

Event that fires when the user starts hovering over something.

Also searchable as: “When Hovered”, “Mouse Enter”.

Inputs

Name Type Description Default
Entity MeshEntity

Event

Event that fires when the user stops hovering over something.

Also searchable as: “When Unhovered”, “Mouse Leave”.

Inputs

Name Type Description Default
Entity MeshEntity

Event

Event that fires every frame while the user is hovering over something.

Also searchable as: “While Hovering”.

Inputs

Name Type Description Default
Entity MeshEntity

Event

Event that fires when a scene variable changes.

Also searchable as: “OnVarChange”, “Variable Changed”.

Inputs

Name Type Description Default
Variable SceneVariable

Outputs

Name Type Description Default
Value SceneVariableValue (depends on "variable")

Event

Event that fires once when the scene initializes.

Also searchable as: “Begin”, “Initialize”.


Event

Event that fires every frame, usually at 60 frames per second (FPS).

Also searchable as: “Update”, “Frame”.

Outputs

Name Type Description Default
Delta Time number The time in seconds since the last frame.