Event nodes
On Button Click
Section titled “On Button Click”Event
Event that fires when the player clicks a button in the scene UI
Also searchable as: “OnButtonClick”, “Button Click”, “UI Button”.
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Label | string |
||
| Sort | number |
0 |
On Click
Section titled “On Click”Event
Event that fires when the user clicks on something.
Also searchable as: “When Clicked”, “On Mouse Click”.
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Entity | MeshEntity |
On Hover In
Section titled “On Hover In”Event
Event that fires when the user starts hovering over something.
Also searchable as: “When Hovered”, “Mouse Enter”.
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Entity | MeshEntity |
On Hover Out
Section titled “On Hover Out”Event
Event that fires when the user stops hovering over something.
Also searchable as: “When Unhovered”, “Mouse Leave”.
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Entity | MeshEntity |
On Hover Tick
Section titled “On Hover Tick”Event
Event that fires every frame while the user is hovering over something.
Also searchable as: “While Hovering”.
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Entity | MeshEntity |
On Variable Change
Section titled “On Variable Change”Event
Event that fires when a scene variable changes.
Also searchable as: “OnVarChange”, “Variable Changed”.
Inputs
| Name | Type | Description | Default |
|---|---|---|---|
| Variable | SceneVariable |
Outputs
| Name | Type | Description | Default |
|---|---|---|---|
| Value | SceneVariableValue (depends on "variable") |
Event
Event that fires once when the scene initializes.
Also searchable as: “Begin”, “Initialize”.
Event
Event that fires every frame, usually at 60 frames per second (FPS).
Also searchable as: “Update”, “Frame”.
Outputs
| Name | Type | Description | Default |
|---|---|---|---|
| Delta Time | number |
The time in seconds since the last frame. |

